Which Arena in Veteran Maelstrom Arena is the most difficult to complete? (2025)

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taugrim

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As I just started in MA / VMA this week, I wanted to resurrect an old poll and hear your thoughts.

PC | NA | CP 2.3k

  • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
  • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight

BUILDS

ADDONS AUTHORED

GUILDS:

  • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)

Arena 1 – Vale of the Surreal

0% 2 votes

Arena 2 – Seht’s Balcony

1% 4 votes

Arena 3 – Drome of Toxic Shock

0% 2 votes

Arena 4 – Seht’s Flywheel

0% 0 votes

Arena 5 – Rink of Frozen Blood

26% 101 votes

Arena 6 – Spiral Shadows

3% 15 votes

Arena 7 – Vault of Umbrage

53% 202 votes

Arena 8 – Igneous Cistern

0% 3 votes

Arena 9 – Theater of Despair, Endboss

13% 52 votes

#1

  • rrimöykk

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    Poison as it is purely based on rng.

    #2

    28

  • Cundu_Ertur

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    I dunno the names of them, sheesh. The one with the poison mushrooms that pop up everywhere and the boss is the angry crocodile guy with halitosis. You know the one I mean.

    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.

    Stealth is to Thieves as Magicka is to Mages

    #3

    24

  • Djennku

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    The hardest ones I have bashed my head against the most are the Rink of Frozen Blood, Vault of Umbridge, and Theater of Despair, but I hate Umbridge the most.

    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!

    #4

    7

  • Rudrani

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    From 5 on it’s tough for first timers. (8 is easier). I think 7 is the hardest to do no death.

    #5

    5

  • SydneyGrey

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    I had to look up which names were which because I couldn't remember. Here's a guide for people who can't remember:
    https://alcasthq.com/eso-maelstrom-guide/

    The Argonian Behemoth one, definitely (The Vault of Umbrage). I always have trouble with that one.

    #6

    2

  • Cundu_Ertur

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    Vault of Umbridge makes me think of Harry Potter for some reason.

    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.

    Stealth is to Thieves as Magicka is to Mages

    #7

    10

  • Casul

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    5 or 7. 5 when you start, 7 when you need flawless.

    PvP needs more love.

    #8

    7

  • Lord-Otto

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    I think Voriak Solkyn demands the most mechanical finesse from you. There are a lot of mechanics, a lot of adds and it's a long fight.
    Umbrage is just BS RNG, it's not mechanically hard.
    Frozen Blood is mechanically harder than Umbrage, I think. And it punishes you for too high dps. *facepalm* Its saving grace, which makes it less annoying than Umbrage, is that there's just no RNG.

    #9

    7

  • tsaescishoeshiner

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    rrimöykk wrote: »

    Poison as it is purely based on rng.

    I've never understood why people say this? I've always found it really doable to avoid the mushrooms or to cleanse. I have a strategy of running towards them to "pop" them early and fighting in the same clear space the whole fight. It was certainly difficult the first time around, about the same as Rink of Frozen Blood was, but not as hard as the final stage boss fight was.

    Then I learned from watching a video of someone running vMA to fight NEAR the cleansing pools so that you can have little bath in case you step on a mushroom. If I get 1 death per run, it's more likely to be on Frozen Blood or from the Dragonknight Standard -> chain combo in the lava stage

    PC-NA
    in-game: @tsaescishoeshiner

    #10

    5

  • sekou_trayvond

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    For first timers? 5. Stage 5 will have you question your sanity until you figure out the rhythm of the fight.

    Seven is not fun either, but somehow, if I'm doing the mechanics but the poison rng gets me, I'm kinda okay with the place.

    But first time? At the end of the day, Boss round of the final stage will drive you mad til you figure out all the intricacies of boss interrupt, crem guards, crystals, ghosts, etc etc

    #11

    7

  • Lord-Otto

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    tsaescishoeshiner wrote: »

    rrimöykk wrote: »

    Poison as it is purely based on rng.

    I've never understood why people say this? I've always found it really doable to avoid the mushrooms or to cleanse. I have a strategy of running towards them to "pop" them early and fighting in the same clear space the whole fight. It was certainly difficult the first time around, about the same as Rink of Frozen Blood was, but not as hard as the final stage boss fight was.

    Then I learned from watching a video of someone running vMA to fight NEAR the cleansing pools so that you can have little bath in case you step on a mushroom. If I get 1 death per run, it's more likely to be on Frozen Blood or from the Dragonknight Standard -> chain combo in the lava stage

    A mushroom can grow inside your mender bubble or the menders can teleport onto one. In that case there's nothing you can do, you WILL die from the mushroom poison or the scream.

    #12

    9

  • tsaescishoeshiner

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    Lord-Otto wrote: »

    tsaescishoeshiner wrote: »

    rrimöykk wrote: »

    Poison as it is purely based on rng.

    I've never understood why people say this? I've always found it really doable to avoid the mushrooms or to cleanse. I have a strategy of running towards them to "pop" them early and fighting in the same clear space the whole fight. It was certainly difficult the first time around, about the same as Rink of Frozen Blood was, but not as hard as the final stage boss fight was.

    Then I learned from watching a video of someone running vMA to fight NEAR the cleansing pools so that you can have little bath in case you step on a mushroom. If I get 1 death per run, it's more likely to be on Frozen Blood or from the Dragonknight Standard -> chain combo in the lava stage

    A mushroom can grow inside your mender bubble or the menders can teleport onto one. In that case there's nothing you can do, you WILL die from the mushroom poison or the scream.

    F

    That sounds maddening, even though it wouldn't happen every time. Not sure if I've had it happen before. I think the mushroom AoE is as big as the mender bubble, no? It might be smaller?

    PC-NA
    in-game: @tsaescishoeshiner

    #13

  • Astrid

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    Jacked up Behemoth round grinds my gears everytime.

    #14

  • Lord-Otto

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    tsaescishoeshiner wrote: »

    Lord-Otto wrote: »

    tsaescishoeshiner wrote: »

    rrimöykk wrote: »

    Poison as it is purely based on rng.

    I've never understood why people say this? I've always found it really doable to avoid the mushrooms or to cleanse. I have a strategy of running towards them to "pop" them early and fighting in the same clear space the whole fight. It was certainly difficult the first time around, about the same as Rink of Frozen Blood was, but not as hard as the final stage boss fight was.

    Then I learned from watching a video of someone running vMA to fight NEAR the cleansing pools so that you can have little bath in case you step on a mushroom. If I get 1 death per run, it's more likely to be on Frozen Blood or from the Dragonknight Standard -> chain combo in the lava stage

    A mushroom can grow inside your mender bubble or the menders can teleport onto one. In that case there's nothing you can do, you WILL die from the mushroom poison or the scream.

    F

    That sounds maddening, even though it wouldn't happen every time. Not sure if I've had it happen before. I think the mushroom AoE is as big as the mender bubble, no? It might be smaller?

    It's as big. Technically smaller, but your hitbox will touch it. And it happens a lot more often than you'd think. In fact, I have concluded that the best way to survive this round is to nuke the behemoth down before it can scream.

    #15

    1

  • CaffeinatedMayhem

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    Umbrage, because successful completion has a lot to do with RNG (where the mushrooms spawn)

    Tho, Frozen blood is the most technically difficult for me, other than the *&#^$% Crematorial guard (NO THAT FIRE DIDN'T HIT ME WHAT DO YOU MEAN I'M DEAD)

    Edited by CaffeinatedMayhem on September 19, 2020 3:28PM

    #16

    3

  • Lord-Otto

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    CaffeinatedMayhem wrote: »

    Umbrage, because successful completion has a lot to do with RNG (where the mushrooms spawn)

    Tho, Frozen blood is the most technically difficult for me, other than the *&#^$% Cermatorial guard (NO THAT FIRE DIDN"T HIT ME WHAT DO YOU MEAN I"M DEAD)

    Circle around it or stun it with spectral explosion or kill it on spawn. Preferrably all three at once. Wear asbestos trunks.

    #17

    2

  • idk

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    It is a toss between poison and ice arena. Poison due to the chance of getting a shroom under the shield and ice because I sometimes push boss to fast which is a personal issue of focus.

    Ironically the final arena is one of the easier once one gets the pattern down.

    #18

    2

  • Vevvev

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    While the poison is RNG based I just stand in the sand at the center and don't move a whole lot. It ends with me clearing it with ease, but the Rink of Frozen blood is a DPS race. Nereids have to die, adds have to be burned down, and the Matriarch is constantly whittling down your available space. The cold water also does exponential damage the longer you stay in it so the whole thing is a race against time.

    Edited by Vevvev on September 19, 2020 3:25AM

    PC NA - Ceyanna Ashton - Breton Vampire MagDK

    #19

  • spartaxoxo

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    Poison for sure. All of the others can be hard for first timers but even experienced people will die to the mushrooms a lot on their quest to flawless. It's brutal.

    Edited by spartaxoxo on September 19, 2020 4:30AM

    #20

    1

  • mairwen85

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    5 catches a lot of people for a good while, constantly overwhelmed until they learn the flow of it. Umbridge (7) isn't really difficult, just some nasty rng. I personally think theatre of dispair is the most technically demanding fight, especially in the fatigue of all previous stages. That said, after a few successful runs, none of it really poses much difficulty as you begin to learn and memorise the spawns, mechanics, and muscle memory starts kicking in. VMA is a classic example of something that is only hard until it isn't.

    Edited by mairwen85 on September 19, 2020 4:39AM

    #21

    1

  • Thechuckage

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    Lord-Otto wrote: »

    tsaescishoeshiner wrote: »

    rrimöykk wrote: »

    Poison as it is purely based on rng.

    I've never understood why people say this? I've always found it really doable to avoid the mushrooms or to cleanse. I have a strategy of running towards them to "pop" them early and fighting in the same clear space the whole fight. It was certainly difficult the first time around, about the same as Rink of Frozen Blood was, but not as hard as the final stage boss fight was.

    Then I learned from watching a video of someone running vMA to fight NEAR the cleansing pools so that you can have little bath in case you step on a mushroom. If I get 1 death per run, it's more likely to be on Frozen Blood or from the Dragonknight Standard -> chain combo in the lava stage

    A mushroom can grow inside your mender bubble or the menders can teleport onto one. In that case there's nothing you can do, you WILL die from the mushroom poison or the scream.

    Had that exact scenario happen, and until that point a flawless run. Then came the MA weapon changes and normal farm is good enough.

    #22

    1

  • Joy_Division

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    The poll says most "difficult," not most "annoying" or "RNG ruined my no death run."

    Stage 7 is easier than 5,6,8, and 9. The only difficult mob pull is in the final round with the 3 archers that can be easily neutralized by the shield sigil. The only threatening thing the final boss can do is scream when a plant just happens to be next to the shield add.

    Stage 5 is (or more accurately was back in 300 CP) very difficult for a person who has not completed this as every round past the first forces the player to deal with multiple high damaging adds in deadly terrain. Stage 6's Boss made people quit the game. These are much higher hurdles for a complete.

    Back in the days of low CP, nothing came close to stage 9 and the crematorium guards, when we did not have enough DPS to skip that mechanic.

    Edited by Joy_Division on September 19, 2020 6:42AM

    #23

    3

  • MaddPowered

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    there is absolutely 0 rng involved in doing vMA, anyone who says that just dont know how to do it.

    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood

    #24

  • jm42

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    can't remember name so mb missvoted but poisonous lizards are pain in the arse

    #25

  • Jaimeh

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    It depends on whether you are familiar with vMA or not... I think when you first clear it 9 is the hardest, and afterwards 5/7 become the hardest.

    #26

    1

  • gatekeeper13

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    Umbrage, because surviving the Arena is 90% of the time pure RNG.

    #27

    3

  • notyuu

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    between the 1 shot wamasu and the rng mushrooms of "you loose" it's not much of a question

    #28

    2

  • Varana

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    In my experience, you'll bang your head for a good while on the Frost arena (Rink of Frozen Blood) until you figure it out and stop doing damage.

    The Poison arena (Vault of Umbrage) is hard to survive reliably because of the RNG and several one-shots but for pure completion, it doesn't stand out that much compared to the Spider or the Final one.

    I find the Fire arena (Igneous Cistern, the penultimate one) to be one of the easiest.

    The Final one is a load of stuff in a long fight. Imho, it comes second after the Frost one.

    Edited by Varana on September 19, 2020 12:24PM

    #29

  • Lord-Otto

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    Joy_Division wrote: »

    The poll says most "difficult," not most "annoying" or "RNG ruined my no death run."

    Stage 7 is easier than 5,6,8, and 9. The only difficult mob pull is in the final round with the 3 archers that can be easily neutralized by the shield sigil. The only threatening thing the final boss can do is scream when a plant just happens to be next to the shield add.

    Stage 5 is (or more accurately was back in 300 CP) very difficult for a person who has not completed this as every round past the first forces the player to deal with multiple high damaging adds in deadly terrain. Stage 6's Boss made people quit the game. These are much higher hurdles for a complete.

    Back in the days of low CP, nothing came close to stage 9 and the crematorium guards, when we did not have enough DPS to skip that mechanic.

    The spider made people quit? Really? Why? (o_0)
    Crema wasn't too bad back then. You would just overload them down, no need to shatter all three crystals in one go.

    #30

  • gepe87

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    The last is tricky but its very funny once you know the mechs.

    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language

    #31

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Which Arena in Veteran Maelstrom Arena is the most difficult to complete? (2025)

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